Most of this development did not depend on our choice of host software instead, we focused on shader programming, geometry computation, and object orientation. This chapter describes the implementation of this approach as a plug-in for Maxon Cinema 4D called C4Dfx. Rather, one can augment an off-the-shelf product with such functions, emulating the built-in final renderer by graphics hardware. To investigate hardware-based rendering, it is not necessary to develop new 3D graphics design software from scratch. The approaches used can easily be generalized to similar 3D graphics design software. This chapter outlines how the CgFX toolkit has been used to bring these capabilities to Maxon Cinema 4D and discusses the problems that had to be solved in doing so. The goal is both to accelerate offline rendering and to provide interactive display at higher quality, thus offering better feedback to the designer. Given the tremendous computing power of current 3D chips, there are many interesting problems to solve in terms of how this hardware can be leveraged for high-quality rendering. Most 3D graphics design software uses graphics hardware to accelerate the interactive previews shown during construction. Integrating Hardware Shading into Cinema 4D The CD content, including demos and content, is available on the web and for download.Ĭhapter 34. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. GPU Gems GPU Gems is now available, right here, online.
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